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Devlog
Update Alpha 37: Through the Premises
March 22, 2023
by
Aekur
Alpha 37: Through the Premises is here! It has been 78 days since the last update. This time, the new update's name means it is now possible to kill two birds with a stone. Added Fierce Sniper Rifle (...
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Update Alpha 36: Colorful Cubes
January 02, 2023
by
Aekur
Update Alpha 36: Colorful Cubes is here! Added Combat Shotgun (based from Shotgun) Combat Shotgun's frequency is 2.1 Combat Shotgun's projectiles per shot is 14 Combat Shotgun's initial and maximum am...
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Update Alpha 35.2: Handgun Revolution
November 27, 2022
by
Aekur
Update 35.2: Handgun Revolution Tiny update to balance out the gameplay... Miscellaneous Changes All NPCS now have a fewer chance of spawning with a sniper weapon 1 All "fake players" now have a lower...
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Update Alpha 35.1: Handgun Revolution
November 25, 2022
by
Aekur
Update 35.1: Handgun Revolution Added Auto Sniper Rifle (based from Sniper Rifle) Auto Sniper Rifle's frequency is 1.25 Auto Sniper Rifle's initial ammunition is 4 Auto Sniper Rifle's maximum ammuniti...
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Update Alpha 35: Handgun Revolution
November 14, 2022
by
Aekur
Alpha 35: Handgun Revolution is here! Pistols have been considered to be the least used weapons in the game. This update is about to change by giving all weapons except pistols longer holster times. A...
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Update Alpha 34.3: Imaginative
November 06, 2022
by
Aekur
Alpha 34.3: Imaginative is here! Additions Added button in Spawn Menu to set your spawnpoint Added No ADS Mode Changes to Burst Assault Rifle Increased Burst Assault Rifle's holster time to 0.625 (was...
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Update Alpha 34.2: Imaginative
November 03, 2022
by
Aekur
Alpha 34.2: Imaginative is here! I had to make a quick update because I regret halving the face recoil times of both Assault Rifle and Slow Assault Rifle. Changes to Assault Rifle Increased Assault Ri...
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Update Alpha 34.1: Imaginative
November 02, 2022
by
Aekur
Alpha 34.1: Imaginative is here! Additions Added option to enable infinite ammo for the player in Spawn Menu Changes to Assault Rifle Decreased Assault Rifle's spread aiming multiplier to 0.01125 (was...
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Update Alpha 34: Imaginative
October 26, 2022
by
Aekur
Alpha 34: Imaginative is here! You can spawn stuff. yyaaaayyyyyyyyyyy Added "Holster Time" property for all items 1 Assault Rifle's holster time is 0.5 Auto Shotgun's holster time is 0.75 Axe's holste...
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Update Alpha 33.4: Aim for the Game
October 09, 2022
by
Aekur
Alpha 33.4: Aim for the Game is here! Added Light Machine Gun (based from Assault Rifle) Light Machine Gun's tier is 3 (1 higher) Light Machine Gun's frequency is 7.81 (3.69 less) Light Machine Gun's...
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Update Alpha 33.3: Aim for the Game
October 04, 2022
by
Aekur
Alpha 33.3 is here! REMOVAL OF GUN PROPERTY: property "Spread Minimum Multiplier" has been removed. To prevent unnecessary changes, all other properties that are involved by "Spread Minimum Multiplier...
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Update 33.2: Aim for the Game
October 03, 2022
by
Aekur
Alpha 33.2: Aim for the Game is here! Added Carbine (based from Assault Rifle) Carbine uses light ammo Carbine's frequency is 12.5 (1 more) Carbine's reload duration is 1.64 (0.66 less) Carbine's view...
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Update Alpha 33.1: Aim for the Game
September 29, 2022
by
Aekur
Alpha 33.1: Aim for the Game is here! Additions Added bullet holes that appear when a projectile collides with any object 1 Added Turbo Submachine Gun (based from Submachine Gun) Turbo Submachine Gun'...
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Update Alpha 33: Aim for the Game
September 26, 2022
by
Aekur
Alpha 33: Aim for the Game is here! First update with a name; reflecting the implementation of actually aiming down sights for all regular weapons. Additions Added Dungeon Test level Changes to Assaul...
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Update Alpha 32.3
September 11, 2022
by
Aekur
Alpha 32.3 is here! Changes to Heavy Ammo Increased Heavy Ammo's initial count to 2 (was 1) Decreased Heavy Ammo's maximum count to 72 (was 60) Changes to Bolt Action Rifle Bolt Action Rifle now uses...
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Update Alpha 32.2
September 05, 2022
by
Aekur
Alpha 32.2 is here! Changes to Assault Rifle Increased Assault Rifle's less ammunition threshold to 9 (was 5) Changes to Auto Shotgun Increased Auto Shotgun's less ammunition threshold to 5 (was 3) Ch...
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Update Alpha 32.1
August 29, 2022
by
Aekur
Update 32.1 is here! The Nerfing I All assault rifles, pistols, and submachine guns have their projectile damages multiplied by 0.75 and projectile damage crit multipliers changed to 2. All shotguns h...
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Update Alpha 32
August 18, 2022
by
Aekur
Alpha 32 is here! Again. The previous update is ~4/3 months old. I am deeply sorry that I accidentally broke the Railgun trying to get it to work like it did before the change where projectiles instan...
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Update Alpha 30
July 04, 2022
by
Aekur
Update Alpha 30 is here! Woah. It has been almost a month, and possibly the biggest update has come! Added Fast Submachine Gun (based from Submachine Gun) Fast Submachine Gun uses Belgian FN P90 model...
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Update Alpha 29
June 11, 2022
by
Aekur
Alpha 29 is here! Added Landmine: Landmine can be placed with an item version of itself Landmine as an item initially starts as a stack of 8 and can be stacked up to 32 Landmine explodes when an objec...
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Update Alpha 28.3
June 05, 2022
by
Aekur
Update 28.3 is here! Changes to Minigun: Decreased Minigun's initial ammunition to 100 (was 250) Changes to Assault Rifle: Decreased Assault Rifle's spread maximum multiplier to 11 (was 15) Bug Fixes:...
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Update Alpha 28.2
May 30, 2022
by
Aekur
Alpha 28.2 is here! Changes to Revolver: Increased Revolver's fire rate to 2 ammunition/s (was 1.5 ammunition/s) Decreased Revolver's projectile entity damage to 31.9 units (was 37.9 units) Decreased...
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Update Alpha 28.1
May 25, 2022
by
Aekur
Alpha 28.1 is here! This is the version where I fixed the bug that stopped shotgun hitmarkers from appearing. Yep, nothing else other than this bug fix...
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Update Alpha 28
May 24, 2022
by
Aekur
Alpha 28 is here! I added hitmarkers and shotgun hitmarkers, which appear whenever your projectiles land on an entity. The hitmarker's lines are yellow and longer if the projectile lands on the entity...
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