Update Alpha 28.2


Alpha 28.2 is here!

Changes to Revolver:

  • Increased Revolver's fire rate to 2 ammunition/s (was 1.5 ammunition/s)
  • Decreased Revolver's projectile entity damage to 31.9 units (was 37.9 units)
  • Decreased Revolver's projectile construction damage to 38 units (was 45 units)
  • Increased Revolver's spread multiplier decay1 to 5.5 (was 4)

Changes to Sniper Rifle:

  • Decreased Sniper Rifle's projectile damage to 114.8 units (was 129.3 units)
  • Decreased Sniper Rifle's view aiming multiplier2 to x0.1 (was x0.15)
  • Increased Sniper Rifle's spread to 10 degrees (was 5 degrees)
  • Added a reticle HUD for Sniper Rifle3

Changes to Apple:

  • Updated Apple model4
  • Decreased Apple's initial count to 3 (was 5)
  • Increased Apple's max count to 12 (was 10)

Other Changes:

  • Breakable blocks of House15 are now kinematic6
  1. spread multiplier decay is a rate that continuously decreases the spread multiplier of the gun until it reaches its minimum (noticeable by looking at the crosshair while firing the gun)
  2. the smaller the view aiming multiplier, the farther the view is (noticeable by aiming)
  3. although the reticle HUD is added, the sniper rifle item held is still visible
  4. contrast to its previous model, the apple is slightly taller, its top and bottom have a yellow gradient, and its stem is curved and has a leaf
  5. "House1" is the name of the first prefabricated building
  6. kinematic rigidbodies are basically static; non-kinematic rigidbodies are dynamic

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