Update Alpha 35.1: Handgun Revolution


Update 35.1: Handgun Revolution

Added Auto Sniper Rifle (based from Sniper Rifle)

  • Auto Sniper Rifle's frequency is 1.25
  • Auto Sniper Rifle's initial ammunition is 4
  • Auto Sniper Rifle's maximum ammunition is 8
  • Auto Sniper Rifle's reload duration is 4.28
  • Auto Sniper Rifle's scope aiming multiplier is 0.3
  • Auto Sniper Rifle's scope FOV is 18
  • Auto Sniper Rifle's projectile damage is 53.68
  • Auto Sniper Rifle's projectile damage crit multiplier is 3
  • Auto Sniper Rifle's projectile construction damage is 85.5
  • Auto Sniper Rifle's projectile speed is 1435
  • Auto Sniper Rifle's spread is 11.2
  • Auto Sniper Rifle's spread maximum multiplier is 8
  • Auto Sniper Rifle's spread multiplier decay is 6.7
  • Auto Sniper Rifle's backwards recoil is 0.9
  • Auto Sniper Rifle's face recoil push is 4.7
  • Auto Sniper Rifle's face recoil angle is 24
  • Auto Sniper Rifle's face recoil upward time is 0.198
  • Auto Sniper Rifle's face recoil downward time is 0.852

Changes to Auto Shotgun

  • Changed Auto Shotgun's display name to "Automatic Shotgun" (was "Auto Shotgun"). Its internal name and resource name remain the same

Changes to Burst Assault Rifle

  • Decreased Burst Assault Rifle's scope aiming multiplier to 0.75 (was 0.95)

Changes to Carbine

  • Increased Carbine's frequency to 12.5 (was 10.68) [Buff]

Changes to Heavy Assault Rifle (was Slow Assault Rifle)1

  • Slow Assault Rifle has been renamed to Heavy Assault Rifle
  • Changed Heavy Assault Rifle's internal name to "heavy_assault_rifle" (was "slow_assault_rifle")

Changes to Heavy Pistol

  • Decreased Heavy Pistol's projectile damage crit multiplier to 2.56 (was 3) [Nerf]
  • Increased Heavy Pistol's projectile speed to 1495 (was 850) [Buff]
  • Increased Heavy Pistol's projectile mass to 0.0052 (was 0.002) [Buff]
  • Increased Heavy Pistol's spread aiming multiplier to 0.124 (was 0.058) [Nerf]

Changes to Hexacoin (was Coin)

  • Coin has been renamed to Hexacoin
  • Updated Hexacoin's model

Changes to Light Machine Gun

  • Increased Light Machine Gun's maximum ammunition to 100 (was 60) [Buff]

Changes to Machine Pistol

  • Decreased Machine Pistol's spread multiplier change upon fire to 0.624 (was 2) [Buff]
  • Decreased Machine Pistol's spread multiplier decay to 6 (was 18) [Nerf]

Changes to Revolver

  • Increased Revolver's face recoil push to 7.7 (was 5.7) [Nerf]
  • Increased Revolver's face recoil downward time to 0.45 (was 0.3) [Nerf]

Changes to Sniper Rifle

  • Sniper Rifle's model has been replaced with a new model
  • Increased Sniper Rifle's maximum ammunition to 5 (was 3) [Buff]
  • Decreased Sniper Rifle's projectile damage to 72.2 (was 76.35) [Nerf]
  • Decreased Sniper Rifle's projectile construction damage to 115 (was 160) [Nerf]
  • Increased Sniper Rifle's face recoil push to 9.8 (was 4.8) [Nerf]
  • Increased Sniper Rifle's face recoil upward time to 0.1 (was 0.05) [Nerf]
  • Increased Sniper Rifle's face recoil downward time to 0.7 (was 0.35) [Nerf]

Changes to Submachine Gun

  • Decreased Submachine Gun's spread multiplier change upon fire to 0.83 (was 1.066667) [Buff]

Changes to Turbo Submachine Gun

  • Increased Turbo Submachine Gun's spread aiming multiplier to 0.168 (was 0.112) [Neff]
  • Decreased Turbo Submachine Gun's spread multiplier change upon fire to 0.88 (was 1.066667) [Buff]

Miscellaneous Changes

  • The order of items to spawn by chance whenever an entity (excluding Blocky) is spawned has now been randomized, no longer favoring the first 12 items of the table
  • AI-controlled entities are no longer immune to a gun's face recoil
  • AI-controlled entities now only fire when the angle between their direction vector and their target's normalized relative position vector is less than the quotient of 30 and the distance between them and the target
  • Spawnable objects in SpawnMenu has been reorganized
  • Added a distant fire sound variant for Sentry Gun
  • Scope screens (what the camera looks at while you aim your gun) are no longer visible unless the holder is a player or being spectated and aiming
  • Music now stops when the player dies while being unable to respawn
  • Added Friendly Fire mode2
  • Most models (especially weapons) are now imported in .FBX instead of .blend to properly support materials associated with model

Removals

  • Most unused assets that were replaced by new ones have been removed from the game

Bugfixes

  • Fixed bug where items would spawn on the origin when an entity tried to spawn with more than 12 item stacks
  • Fixed bug where "fake players" in Battle Royale Test would turn their eyes black upon death
  • Fixed bug where the scope camera (a camera that is located in front of a gun's scope and projects into the other end, giving an illusion of a magnified image) "jittered" while the player was moving

1 Due to the increase of its frequency during previous updates, the term "slow" does not fit anymore. It has been replaced with "heavy" to show that its projectile damage is significantly high.

2 The feature is primitive; it's always off and unchangeable, and expect natural causes to not hurt the entity upon being hit by a friendly

Files

cubenryalpha35.1.zip 118 MB
Nov 25, 2022

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