Update Alpha 33.1: Aim for the Game


Alpha 33.1: Aim for the Game is here!

Additions

  • Added bullet holes that appear when a projectile collides with any object1

Added Turbo Submachine Gun (based from Submachine Gun)

  • Turbo Submachine Gun's internal name is "turbo_submachine_gun"
  • Turbo Submachine Gun's tier is 3 (1 higher)
  • Turbo Submachine Gun's frequency is 21.5 (8 more)
  • Turbo Submachine Gun's initial (and maximum) ammunition is 24 (6 less)
  • Turbo Submachine Gun's projectile damage is 11.9 (3.2 less)
  • Turbo Submachine Gun's projectile construction damage is 27.1 (2.1 less)
  • Turbo Submachine Gun's projectile damage fade is 13.9 (1.2 less)
  • Turbo Submachine Gun's projectile damage fade minimum is 5.5 (0.55 less)
  • Turbo Submachine Gun's spread is 2.1 (0.3 more)
  • Turbo Submachine Gun's spread multiplier decay is 11.6 (5.6 more)

Changes to Assault Rifle

  • Increased Assault Rifle's projectile speed to 1050 (was 1000)

Changes to Auto Shotgun

  • Decreased Auto Shotgun's projectile construction damage to 9.3 (was 19.5)

Changes to Burst Assault Rifle

  • Increased Burst Assault Rifle's projectile damage to 16.9 (was 15.2)
  • Increased Burst Assault Rifle's projectile construction damage to 31.9 (was 29.9)

Changes to Compact Submachine Gun (was Fast Submachine Gun)

  • Renamed Fast Submachine Gun to Compact Submachine Gun
  • Changed Compact Submachine Gun's internal name to "compact_submachine_gun" (was "fast_submachine_gun")
  • Decreased Compact Submachine Gun's frequency to 16.5 (was 18)
  • Increased Compact Submachine Gun's projectile construction damage to 24.2 (was 21)
  • Decreased Compact Submachine Gun's projectile speed to 448 (was 895)

Changes to Shotgun

  • Decreased Shotgun's projectile construction damage to 10.5 (was 21)

Changes to Slow Assault Rifle

  • Decreased Slow Assault Rifle's projectile construction damage to 40.9 (was 45.6)

Changes to Sniper Rifle

  • Decreased Sniper Rifle's maximum ammunition to 3 (was 5)

Changes to Submachine Gun

  • Decreased Submachine Gun's frequency to 13.5 (was 15)
  • Increased Submachine Gun's projectile damage to 15.1 (was 14.1)
  • Decreased Submachine Gun's projectile speed to 360 (was 720)
  • Increased Submachine Gun's projectile construction damage to 29.2 (was 23.2)
  • Increased Submachine Gun's projectile damage fade to 15.1 (was 13.6)
  • Changed Submachine Gun's sight spot position to be slightly forward

Bugfixes

  • Fixed bug where you could select indices ranging from 6 to 64 in a level selection (where 0 is the starting index) due to a typo

1 the only exceptions this normally does not happen are when the projectile lands on an entity with shield, unless the damage is enough to break the entity's shield, and the projectile fails to deal damage to an entity.

Files

cubenryalpha33.1.zip 116 MB
Sep 29, 2022

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