Update Alpha 33.3: Aim for the Game


Alpha 33.3 is here!

REMOVAL OF GUN PROPERTY: property "Spread Minimum Multiplier" has been removed. To prevent unnecessary changes, all other properties that are involved by "Spread Minimum Multiplier" have been tweaked (specifically "Spread", "Spread Maximum Multiplier", "Spread Multiplier Change Upon Fire", and "Spread Multiplier Decay"). All changes with a single star (*) refer to this statement.

Changes to Assault Rifle

  • Increased Assault Rifle's spread to 3.2 (was 1.6)*
  • Decreased Assault Rifle's spread maximum multiplier to 5.5 (was 11)*
  • Decreased Assault Rifle's spread multiplier change upon fire to 1.6 (was 3.2)*
  • Decreased Assault Rifle's spread multiplier decay to 8.25 (was 16.5)*

Changes to Burst Assault Rifle

  • Increased Burst Assault Rifle's spread to 6 (was 3)*
  • Decreased Burst Assault Rifle's spread maximum multiplier to 5.5 (was 11)*
  • Decreased Burst Assault Rifle's spread multiplier change upon fire to 1.6 (was 3.2)*
  • Decreased Burst Assault Rifle's spread multiplier decay to 8.25 (was 16.5)*

Changes to Carbine

  • Decreased Carbine's frequency to 10.68 (was 12.5)
  • Increased Carbine's spread multiplier change upon fire to 3.57 (was 3.05)

Changes to Compact Submachine Gun

  • Decreased Compact Submachine Gun's spread to 2.1 (was 2.8)*
  • Increased Compact Submachine Gun's spread maximum multiplier to 3.733333 (was 2.8)*
  • Increased Compact Submachine Gun's spread multiplier change upon fire to 0.4444444 (was 0.3333333)*
  • Increased Compact Submachine Gun's spread multiplier decay to 5.333333 (was 4)*

Changes to Electric Rifle

  • Decreased Electric Rifle's spread to 3.9 (was 7.8)*
  • Increased Electric Rifle's spread maximum multiplier to 9 (was 4.5)*
  • Increased Electric Rifle's spread multiplier change upon fire to 6 (was 3)*
  • Increased Electric Rifle's spread multiplier decay to 8.2 (was 4.1)*

Changes to Minigun

  • Decreased Minigun's spread to 2.8 (was 5.6)*
  • Increased Minigun's spread maximum multiplier to 3 (was 1.5)*
  • Increased Minigun's spread multiplier change upon fire to 0.4444444 (was 0.2222222)*
  • Increased Minigun's spread multiplier decay to 12 (was 6)*

Changes to Pistol

  • Decreased Pistol's spread to 1.5 (was 3)*
  • Increased Pistol's spread maximum multiplier to 8 (was 4)*
  • Increased Pistol's spread multiplier change upon fire to 6 (was 3)*
  • Increased Pistol's spread multiplier decay to 18 (was 9)*
  • Updated Pistol's reloading animation

Changes to Revolver

  • Decreased Revolver's spread to 1.05 (was 2.1)*
  • Increased Revolver's spread maximum multiplier to 17.2 (was 8.6)*
  • Increased Revolver's spread multiplier change upon fire to 9 (was 4.5)*
  • Increased Revolver's spread multiplier decay to 11 (was 5.5)*

Changes to Singularity Cannon

  • Decreased Singularity Cannon's spread to 1.5 (was 3)*
  • Increased Singularity Cannon's spread maximum multiplier to 8 (was 4)*
  • Increased Singularity Cannon's spread multiplier change upon fire to 6 (was 3)*
  • Increased Singularity Cannon's spread multiplier decay to 18 (was 9)*

Changes to Slow Assault Rifle

  • Increased Slow Assault Rifle's spread to 5.4 (was 1.8)*
  • Decreased Slow Assault Rifle's spread maximum multiplier to 5 (was 15)*
  • Decreased Slow Assault Rifle's spread multiplier change upon fire to 1.333333 (was 4)*
  • Decreased Slow Assault Rifle's spread multiplier decay to 4.833333 (was 14.5)*

Changes to Submachine Gun

  • Decreased Submachine Gun's spread to 1.35 (was 1.8)*
  • Increased Submachine Gun's spread maximum multiplier to 3.733333 (was 2.8)*
  • Increased Submachine Gun's spread multiplier change upon fire to 1.066667 (was 0.8)*
  • Increased Submachine Gun's spread multiplier decay to 8 (was 6)*

Changes to Turbo Submachine Gun

  • Decreased Turbo Submachine Gun's spread to 2.1 (was 2.8)*
  • Increased Turbo Submachine Gun's spread maximum multiplier to 12.26667 (was 9.2)*
  • Increased Turbo Submachine Gun's spread multiplier change upon fire to 1.066667 (was 0.8)*
  • Increased Turbo Submachine Gun's spread multiplier decay to 15.46667 (was 11.6)*
  • Removed gun property "Spread Minimum Multiplier", replacing all variables with 1*

Bugfixes

  • Fixed bug where buildings in Battle Royale Test could spawn on water

Files

cubenryalpha33.3.zip 116 MB
Oct 04, 2022

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