Update 33.2: Aim for the Game


Alpha 33.2: Aim for the Game is here!

Added Carbine (based from Assault Rifle)

  • Carbine uses light ammo
  • Carbine's frequency is 12.5 (1 more)
  • Carbine's reload duration is 1.64 (0.66 less)
  • Carbine's view aiming multiplier is 0.75 (0.05 more)
  • Carbine's scope aiming multiplier is 0.75 (0.05 more)
  • Carbine's projectile damage is 15.5 (1.6 less)
  • Carbine's projectile construction damage is 29.4 (4 less)
  • Carbine's projectile speed is 450 (600 less)
  • Carbine's projectile mass is 0.0004 (0.0005 less)
  • Carbine's projectile damage fade start is 0.3214286 (0.4285714 less)
  • Carbine's spread is 2 (0.4 more)
  • Carbine's spread aiming multiplier is 0.072 (0.0495 more)
  • Carbine's spread minimum multiplier is 1 (1 less)
  • Carbine's spread maximum multiplier is 12.9 (1.9 more)
  • Carbine's spread multiplier change upon fire is 3.05 (0.15 less)
  • Carbine's spread multiplier decay is 30 (13.5 more)
  • Carbine's face recoil push is 0.5 (0.4 less)
  • Carbine's face recoil angle is 31.5 (7.5 more)
  • Carbine's face recoil downward time is 0.3 (0.05 less)

Added Double Barrel Shotgun (based from Shotgun)

  • Double Barrel Shotgun's frequency is 2.5 (1.3 more)
  • Double Barrel Shotgun's projectiles per shot is 20 (4 more)
  • Double Barrel Shotgun's initial (and maximum) ammunition is 2 (4 less)
  • Double Barrel Shotgun's reload duration is 3.9 (3.07 more)
  • Double Barrel Shotgun does not reload one ammunition at a time
  • Double Barrel Shotgun's projectile damage is 4.71 (0.73 less)
  • Double Barrel Shotgun's projectile construction damage is 9.4 (1.1 less)
  • Double Barrel Shotgun's spread is 8.8 (4.7 more)
  • Double Barrel Shotgun's spread aiming multiplier is 0.75 (0.05 more)
  • Double Barrel Shotgun's backwards recoil is 5 (3 more)
  • Double Barrel Shotgun's face recoil push is 14 (10 more)
  • Double Barrel Shotgun's face recoil angle is 9 (3 less)
  • Double Barrel Shotgun's face recoil downward time is 0.4 (0.1) less)

Miscellaneous Additions

  • Partially added reloading animations for all regular weapons except for Minigun and Singularity Cannon1

Changes to Bazooka

  • Updated Bazooka's sight spot to be above the model, making Bazooka no longer an irregular weapon

Changes to Revolver

  • Updated Revolver's firing animation

Changes to Shotgun

  • Decreased Shotgun's frequency to 1.2 (was 1.5)

Changes to Sniper Rifle

  • Updated Sniper Rifle's model to be consistent with reloading

Changes to Turbo Submachine Gun

  • Decreased Turbo Submachine Gun's frequency to 19.75 (was 21.5)
  • Decreased Turbo Submachine Gun's initial (and maximum) ammunition to 20 (was 24)
  • Increased Turbo Submachine Gun's reload duration to 2.8 (was 1.7)
  • Increased Turbo Submachine Gun's spread to 2.8 (was 2.1)
  • Decreased Turbo Submachine Gun's spread aiming multiplier to 0.15 (was 0.35)
  • Increased Turbo Submachine Gun's spread maximum multiplier to 9.2 (was 2.8)

Miscellaneous Changes

  • Updated item info to display extra information for guns and consumables
  • All item spawners that spawn irregular weapons will have red light instead of white
  • All item spawners that cannot be obtained in a regular manner will have green light instead of white

Bugfixes

  • Fixed bug where the Slow Assault Rifle's model contains unpainted parts

1 only the guns are animated, not the entity's arms

Files

cubenryalpha33.2.zip 116 MB
Oct 03, 2022

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