Update 33.2: Aim for the Game
Cubenry » Devlog
Alpha 33.2: Aim for the Game is here!
Added Carbine (based from Assault Rifle)
- Carbine uses light ammo
- Carbine's frequency is 12.5 (1 more)
- Carbine's reload duration is 1.64 (0.66 less)
- Carbine's view aiming multiplier is 0.75 (0.05 more)
- Carbine's scope aiming multiplier is 0.75 (0.05 more)
- Carbine's projectile damage is 15.5 (1.6 less)
- Carbine's projectile construction damage is 29.4 (4 less)
- Carbine's projectile speed is 450 (600 less)
- Carbine's projectile mass is 0.0004 (0.0005 less)
- Carbine's projectile damage fade start is 0.3214286 (0.4285714 less)
- Carbine's spread is 2 (0.4 more)
- Carbine's spread aiming multiplier is 0.072 (0.0495 more)
- Carbine's spread minimum multiplier is 1 (1 less)
- Carbine's spread maximum multiplier is 12.9 (1.9 more)
- Carbine's spread multiplier change upon fire is 3.05 (0.15 less)
- Carbine's spread multiplier decay is 30 (13.5 more)
- Carbine's face recoil push is 0.5 (0.4 less)
- Carbine's face recoil angle is 31.5 (7.5 more)
- Carbine's face recoil downward time is 0.3 (0.05 less)
Added Double Barrel Shotgun (based from Shotgun)
- Double Barrel Shotgun's frequency is 2.5 (1.3 more)
- Double Barrel Shotgun's projectiles per shot is 20 (4 more)
- Double Barrel Shotgun's initial (and maximum) ammunition is 2 (4 less)
- Double Barrel Shotgun's reload duration is 3.9 (3.07 more)
- Double Barrel Shotgun does not reload one ammunition at a time
- Double Barrel Shotgun's projectile damage is 4.71 (0.73 less)
- Double Barrel Shotgun's projectile construction damage is 9.4 (1.1 less)
- Double Barrel Shotgun's spread is 8.8 (4.7 more)
- Double Barrel Shotgun's spread aiming multiplier is 0.75 (0.05 more)
- Double Barrel Shotgun's backwards recoil is 5 (3 more)
- Double Barrel Shotgun's face recoil push is 14 (10 more)
- Double Barrel Shotgun's face recoil angle is 9 (3 less)
- Double Barrel Shotgun's face recoil downward time is 0.4 (0.1) less)
Miscellaneous Additions
- Partially added reloading animations for all regular weapons except for Minigun and Singularity Cannon1
Changes to Bazooka
- Updated Bazooka's sight spot to be above the model, making Bazooka no longer an irregular weapon
Changes to Revolver
- Updated Revolver's firing animation
Changes to Shotgun
- Decreased Shotgun's frequency to 1.2 (was 1.5)
Changes to Sniper Rifle
- Updated Sniper Rifle's model to be consistent with reloading
Changes to Turbo Submachine Gun
- Decreased Turbo Submachine Gun's frequency to 19.75 (was 21.5)
- Decreased Turbo Submachine Gun's initial (and maximum) ammunition to 20 (was 24)
- Increased Turbo Submachine Gun's reload duration to 2.8 (was 1.7)
- Increased Turbo Submachine Gun's spread to 2.8 (was 2.1)
- Decreased Turbo Submachine Gun's spread aiming multiplier to 0.15 (was 0.35)
- Increased Turbo Submachine Gun's spread maximum multiplier to 9.2 (was 2.8)
Miscellaneous Changes
- Updated item info to display extra information for guns and consumables
- All item spawners that spawn irregular weapons will have red light instead of white
- All item spawners that cannot be obtained in a regular manner will have green light instead of white
Bugfixes
- Fixed bug where the Slow Assault Rifle's model contains unpainted parts
1 only the guns are animated, not the entity's arms
Files
cubenryalpha33.2.zip 116 MB
Oct 03, 2022
Get Cubenry
Cubenry
Status | In development |
Author | Aekur |
Genre | Shooter |
Tags | 3D, Fast-Paced, First-Person, Unity |
More posts
- Update Alpha 37: Through the PremisesMar 22, 2023
- Update Alpha 36: Colorful CubesJan 02, 2023
- Update Alpha 35.2: Handgun RevolutionNov 27, 2022
- Update Alpha 35.1: Handgun RevolutionNov 25, 2022
- Update Alpha 35: Handgun RevolutionNov 14, 2022
- Update Alpha 34.3: ImaginativeNov 06, 2022
- Update Alpha 34.2: ImaginativeNov 03, 2022
- Update Alpha 34.1: ImaginativeNov 02, 2022
- Update Alpha 34: ImaginativeOct 26, 2022
- Update Alpha 33.4: Aim for the GameOct 09, 2022
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