Update Alpha 36: Colorful Cubes
Cubenry » Devlog
Update Alpha 36: Colorful Cubes is here!
Added Combat Shotgun (based from Shotgun)
- Combat Shotgun's frequency is 2.1
- Combat Shotgun's projectiles per shot is 14
- Combat Shotgun's initial and maximum ammunition is 8
- Combat Shotgun's reload duration is 0.83
- Combat Shotgun's projectile damage is 4.52
- Combat Shotgun's projectile construction damage is 8.73
- Combat Shotgun's projectile speed is 320
- Combat Shotgun's spread is 4.4
- Combat Shotgun's spread aiming multiplier is 0.25
- Combat Shotgun's backwards recoil is 1.45
- Combat Shotgun's face recoil push is 3.25
- Combat Shotgun's face recoil angle is 20
Added Heavy Submachine Gun (based from Submachine Gun)
- Heavy Submachine Gun's frequency is 11.4
- Heavy Submachine Gun's initial and maximum ammunition is 25
- Heavy Submachine Gun's reload duration is 1.55
- Heavy Submachine Gun's projectile damage is 17.5
- Heavy Submachine Gun's projectile construction damage is 33.9
- Heavy Submachine Gun's projectile speed is 391
- Heavy Submachine Gun's projectile mass is 0.0035
- Heavy Submachine Gun's spread is 2.12
- Heavy Submachine Gun's spread multiplier change upon fire is 1.0375
- Heavy Submachine Gun's backwards recoil is 0.23
- Heavy Submachine Gun's face recoil push is 0.5
- Heavy Submachine Gun's face recoil downward time is 0.31
Miscellaneous Additions
- Added Damage Number Display setting in Gameplay page (defaults to "Separate")
- Added Hitmarker setting in Gameplay page (defaults to True)
- Added Shotgun Hitmarker setting in Gameplay page (defaults to True)
- Added Character page in Game Settings
- Added Blocky Name setting (defaults to "Blocky")
- Added Body Color setting (defaults to "White")
- Added Eye Color setting (defaults to "Black")
- Added "noscoped" death message. Do I need to explain how this works?
Changes to Assault Rifle
- Updated Assault Rifle's model to be more consistent with firing and reloading
Changes to Auto Shotgun
- Changed Auto Shotgun's sight spot
Changes to Auto Sniper Rifle
- Decreased Auto Sniper Rifle's projectile speed to 640.5 (was 1435) [Nerf]
Changes to Burst Assault Rifle
- Changed Burst Assault Rifle's scope screen
- Updated Burst Assault Rifle's model to be more consistent with reloading
Changes to Cannon
- Decreased Cannon's spread to 1 (was 4) [Buff]
Changes to Carbine
- Updated Carbine's model to be more consistent with firing and reloading
Changes to Double Barrel Shotgun
- Changed Double Barrel Shotgun's sight spot
Changes to Heavy Assault Rifle
- Decreased Heavy Assault Rifle's projectile speed to 795 (was 1300) [Nerf]
- Updated Heavy Assault Rifle's model to be more consistent with firing and reloading
Changes to Hunting Rifle
- Decreased Hunting Rifle's projectile speed to 576 (was 1200) [Nerf]
- Decreased Hunting Rifle's projectile construction damage to 101.5 (was 160) [Nerf]
Changes to Rapid Perk
- Rapid Perk now expendites a gun's spread multiplier decay
Changes to Shotgun
- Updated Shotgun's model to have a bigger barrel
- Changed Shotgun's sight spot
Changes to Sniper Rifle
- Decreased Sniper Rifle's projectile speed to 669.75 (was 1500) [Nerf]
- Changed Sniper Rifle's reticle texture
Changes to Submachine Gun
- Updated Submachine Gun's model to be more consistent with firing and reloading
Changes to Turbo Submachine Gun
- Updated Turbo Submachine Gun's model to be more consistent with reloading
Miscellaneous Changes
- Light, Medium, and Heavy projectile now have their models reduced in scale by 2x to be more consistent with exiting a gun's barrel
- Projectiles are now split into two parts where one is the projectile's actual position that comes from the holder's face (hip fire) or the gun's sight spot (aiming down sights) and is invisible and another is the the projectile's apparent position that gives the illusion of a bullet exiting a gun's barrel1
- Battle Royale Test now instantaneously kills entities if they are seen by the game to live under the terrain for too long
- Battle Royale Test now starts with 60 players instead of 100 due to performance
- Sentry Gun is no longer available in Battle Royale Test
- Crosshair is no longer visible while aiming down sights on a shotgun
- Entities and projectile collisions can no longer be heard from a certain distance
- "Ranged Weapons" category has now been split into several categories in Spawn Menu
- Item counters for ammunition now have a suffix to indicate their ammunition type
- Projectiles can no longer rotate
- Weapons no longer readjust the projectile's velocity
- All weapons that ignore projectile velocity readjustment now fire projectiles originating from the holder's face
- You can now only get information of an item you look at within twice of your reach distance (8 units)
- General page in settings has now been split into itself and Gameplay page
- Mouse Sensitivity and Invert Y Axis settings have been moved to Gameplay page
- Damage numbers now stack (only if Damage Number Display is set to "Cumulative")
Removals
- Weapon properties "Middle Spot" and "Ignore Direction Readjustment" have been removed from the game in favor of projectile rework
Bugfixes
- Fixed bug where the camera while the player aims down sights was pushed by a projectile
1 This is to solve the problem of projectiles being obstructed while the crosshair isn't
Files
cubenryalpha36.zip
Jan 02, 2023
Get Cubenry
Cubenry
Status | In development |
Author | Aekur |
Genre | Shooter |
Tags | 3D, Fast-Paced, First-Person, Unity |
More posts
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- Update Alpha 34.3: ImaginativeNov 06, 2022
- Update Alpha 34.2: ImaginativeNov 03, 2022
- Update Alpha 34.1: ImaginativeNov 02, 2022
- Update Alpha 34: ImaginativeOct 26, 2022
- Update Alpha 33.4: Aim for the GameOct 09, 2022
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