Update Alpha 34: Imaginative


Alpha 34: Imaginative is here!

You can spawn stuff. yyaaaayyyyyyyyyyy

Added "Holster Time" property for all items1

  • Assault Rifle's holster time is 0.5
  • Auto Shotgun's holster time is 0.75
  • Axe's holster time is 0.5
  • Bazooka's holster time is 1.25
  • Burst Assault Rifle's holster time is 0.5
  • Carbine's holster time is 0.5
  • Compact Submachine Gun's holster time is 0.5
  • Double Barrel Shotgun's holster time is 0.55
  • Electric Rifle's holster time is 0.75
  • Hunting Rifle's holster time is 0.5
  • Light Machine Gun's holster time is 1
  • Minigun's holster time is 1.25
  • Railgun's holster time is 1
  • Shotgun's holster time is 0.45
  • Singularity Cannon's holster time is 0.75
  • Slow Assault Rifle's holster time is 0.5
  • Sniper Rifle's holster time is 0.75
  • Submachine Gun's holster time is 0.35
  • Turbo Submachine Gun's holster time is 0.35
  • All items not in the list have a holster time of 0.25

Additions

  • Added Debug World
  • Added Spawn Menu which is only available if cheats are enabled and can be shown/hidden by pressing Right Shift2

Changes to Hunting Rifle

  • Increased Hunting Rifle's frequency to 2 (was 0.5)

Changes to Pistol

  • Increased Pistol's frequency to 9 (was 7)
  • Decreased Pistol's spread multiplier change upon fire to 4.8 (was 6)

Changes to Slow Assault Rifle

  • Increased Slow Assault Rifle's projectile damage to 21.4 (was 20.8)
  • Increased Slow Assault Rifle's projectile construction damage to 42.08 (was 40.9)

Changes to Sniper Rifle

  • Changed Sniper Rifle's sight spot position

Miscellaneous Changes

  • Decreased minimum time scale limit to 0x (was 0.0625x)
  • Firing a ranged weapon now moves the camera, simulating recoil
  • Increased maximum time scale limit to 64x (was 16x)
  • Item spawners that spawn items considered "useless" now emit orange light
  • Item spawners that spawn items which may be considered overpowered now emit yellow light
  • Multiplayer functionality is now disabled
  • Sniper crosshair now has a dot
  • The abyss now deals the highest number among 1024 and the entity's health units of damage instead of the entity's health
  • The counter of the selected item now accounts for all items in the inventory rather than the itemstack

Removals

  • Item tiers have been removed from the game

Bugfixes

  • Fixed bug where the random building spawner would not spawn on perfectly flat surfaces due to division by zero
  • Fixed bug where a gun's distant fire sound wasn't affected by time scale
  • Fixed bug where the model of the entity (the player or the entity you are spectating) does not render when looking at a cardinal direction
  • Fixed bug where the ground spot of all entities except for the player was in the wrong place (specifically near the center of the entity), making the misconception that the entity "was considered grounded the entire time"
  • Fixed bug where the item could be used before the "pull out" animation would finish
  • Fixed bug where entities would spawn at the world's origin when they were spawned manually
  • Fixed bug where NPC entities would aim despite not having a target
  • Fixed bug where the entity's items and attached perks remained their existence when the entity was deleted

1 "Holster Time" property determines the window of time the item cannot be used since the entity swaps to the item. Pistols usually have the lowest holster times while large and heavy weapons usually have the highest holster times

2 debug commands that were triggered by pressing [Right Shift] and a certain key and Weaponry Ground have been removed in favor of Spawn Menu. Spawn Menu is only accessible in Origins of Cubenry and Debug World

Files

cubenryalpha34.zip 118 MB
Oct 26, 2022

Get Cubenry

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