Update Alpha 33: Aim for the Game


Alpha 33: Aim for the Game is here!

First update with a name; reflecting the implementation of actually aiming down sights for all regular weapons.

Additions

  • Added Dungeon Test level

Changes to Assault Rifle

  • Updated Assault Rifle's model to be consistent with aiming down sights
  • Increased Assault Rifle's spread to 1.6 (was 0.8)
  • Decreased Assault Rifle's spread aiming multiplier to 0.0225 (was 0.1)
  • Assault Rifle now uses sights

Changes to Auto Shotgun

  • Increased Auto Shotgun's projectile construction damage to 19.5 (was 12.8)
  • Auto Shotgun now uses sights, despite its model not being consistent with aiming down sights

Changes to Burst Assault Rifle

  • Decreased Burst Assault Rifle's projectile damage fade to 5.5 (was 8.2)
  • Decreased Burst Assault Rifle's projectile damage minimum fade to 10.7 (was 16.1)
  • Increased Burst Assault Rifle's spread to 3 (was 1.5)
  • Decreased Burst Assault Rifle's spread aiming multiplier to 0.0025 (was 0.005)
  • Increased Burst Assault Rifle's projectile damage to 17.5 (was 15.2)
  • Decreased Burst Assault Rifle's projectile damage fade to 5.5 (was 8.2)
  • Decreased Burst Assault Rifle's projectile damage minimum fade to 10.7 (was 16.1)

Changes to Electric Rifle

  • Electric Rifle now uses sights, despite its model not being consistent with aiming down sights

Changes to Fast Submachine Gun

  • Updated Fast Submachine Gun's model to be consistent with aiming down sights
  • Decreased Fast Submachine Gun's projectile damage fade to 13.6 (was 20.4)
  • Decreased Fast Submachine Gun's projectile damage minimum fade to 6.05 (was 9.1)
  • Increased Fast Submachine Gun's spread to 2.8 (was 2.2)
  • Fast Submachine Gun now uses sights

Changes to Hunting Rifle (was Bolt Action Rifle)

  • Renamed Bolt Action Rifle to Hunting Rifle
  • Changed Hunting Rifle's internal name to "hunting_rifle" (was "bolt_action_rifle")
  • Decreased Hunting Rifle's projectile damage fade to 13 (was 19.375)
  • Decreased Hunting Rifle's projectile damage minimum fade to 6.7 (was 10)
  • Hunting Rifle now uses sights

Changes to Minigun

  • Decreased Minigun's projectile damage fade to 13.6 (was 20.4)
  • Decreased Minigun's projectile damage minimum fade to 6 (was 9.1)
  • Increased Minigun's spread to 5.6 (was 1.4)
  • Decreased Minigun's spread aiming multiplier to 0.125 (was 0.5)
  • Minigun now uses sights, despite its model not having sights

Changes to Pistol

  • Updated Pistol's model to be consistent with aiming down sights
  • Decreased Pistol's reload duration to 1.52 (was 1.85)
  • Decreased Pistol's spread aiming multiplier to 0.14 (was 0.2)
  • Decreased Pistol's projectile damage fade to 6.7 (was 10)
  • Decreased Pistol's projectile damage minimum fade to 8.85 (was 13.3)
  • Pistol now uses sights

Changes to Revolver

  • Decreased Revolver's projectile damage fade to 8.83 (was 13.25)
  • Decreased Revolver's projectile damage minimum fade to 7.6 (was 11.4)
  • Revolver now uses sights

Changes to Shotgun

  • Shotgun now uses sights, despite its model does not have sights

Changes to Slow Assault Rifle

  • Updated Slow Assault Rifle's model to be consistent with aiming down sights
  • Decreased Slow Assault Rifle's projectile damage to 20.8 (was 21.8)
  • Increased Slow Assault Rifle's spread to 1.8 (was 0.9)
  • Decreased Slow Assault Rifle's spread aiming multiplier to 0.0225 (was 0.1)
  • Decreased Slow Assault Rifle's projectile damage fade to 5.5 (was 8.2)
  • Decreased Slow Assault Rifle's projectile damage minimum fade to 10.5 (was 16.1)
  • Slow Assault Rifle now uses sights

Changes to Sniper Rifle

  • Decreased Sniper Rifle's projectile damage to 76.35 (was 91.84)
  • Increased Sniper Rifle's projectile damage crit multiplier to 3 (was 2.5)
  • Decreased Sniper Rifle's projectile damage fade minimum to 49.95 (was 94.9)

Changes to Submachine Gun

  • Updated Submachine Gun's model to be consistent with aiming down sights
  • Decreased Submachine Gun's reload duration to 1.7 (was 2.1)
  • Decreased Submachine Gun's projectile damage fade to 13.6 (was 20.4)
  • Decreased Submachine Gun's projectile damage minimum fade to 6.05 (was 9.1)
  • Increased Submachine Gun's spread to 2.4 (was 1.8)
  • Submachine Gun now uses sights

Changes to Zero's Cannon

  • Zero's Cannon now uses sights, despite its model not being consistent with aiming down sights

Miscellaneous Changes

  • Decreased Shell Ammo's maximum count to 72 (was 96)
  • Changed "annihilation" death message to include distance
  • Changed the player's maximum health to 1000 in TutorialWorld
  • New EntityBehavior's path network has been removed from the game

Bugfixes

  • Fixed bug where burst weapons would hesitate for one frame after firing the first bullet on situations such as poor game performance or high time scales

Files

cubenryalpha33.zip 116 MB
Sep 25, 2022

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