Update Alpha 33.4: Aim for the Game
Cubenry » Devlog
Alpha 33.4: Aim for the Game is here!
Added Light Machine Gun (based from Assault Rifle)
- Light Machine Gun's tier is 3 (1 higher)
- Light Machine Gun's frequency is 7.81 (3.69 less)
- Light Machine Gun's initial (and maximum) ammunition is 60 (30 more)
- Light Machine Gun's view aiming multiplier is 0.64 (0.06 less)
- Light Machine Gun's reload duration is 4.53 (2.23 more)
- Light Machine Gun's scope aiming multiplier is 0.64 (0.06 less)
- Light Machine Gun's projectile damage is 22.45 (5.35 more)
- Light Machine Gun's projectile construction damage is 42.5 (10.1 more)
- Light Machine Gun's projectile speed is 850 (300 less)
- Light Machine Gun's projectile damage fade is 6.01462 (0.51462 more)
- Light Machine Gun's projectile damage fade minimum is 11.6 (0.9 more)
- Light Machine Gun's spread is 9.4 (6.2 more)
- Light Machine Gun's spread aiming multiplier is 0.000213 (0.022287 less)
- Light Machine Gun's spread maximum multiplier is 6.5 (1 more)
- Light Machine Gun's spread multiplier change upon fire is 2.048656 (0.448656 more)
- Light Machine Gun's spread multiplier decay is 6.8 (1.45 less)
- Light Machine Gun's face recoil push is 0.9 (0.36 more)
- Light Machine Gun's face recoil angle is 72 (48 more)
- Light Machine Gun's face recoil upward time is 0.12 (0.02 more)
Miscellaneous Changes
- All regular guns now have their own "distant fire" sound, allowing them to simulate firing sounds on further distances
- Battle Royale Test now disallows Cannon, Minigun, and Railgun
- Canopies are now rendered in both sides rather than front only
- Changed collision sound for light and medium projectiles to be a heavier sound
- Decreased collision sound's pitch for heavy projectiles
- Dungeon Test now plays music
- Entities can now "climb" on canopies
- Increased ground hitbox of all entities from (0.5, 0.0625, 0.5) to (0.5625, 0.0625, 0.5625)
- Multiplied the number of buildings to spawn when loading in Origins of Cubenry and Battle Royale Test by 1.5x1
- Projectile no longer emit bullet holes upon colliding items
- Random building spawners now only spawn buildings on areas where the slope is at most 1
- The text that appears when you hover over an item no longer appears while you're aiming2
Bugfixes
- Fixed bug where black holes could attract itself3
- Fixed bug where buildings could spawn on water4
1 Tree and Rock Formation are slightly more prioritized among House1 and LogHouse1 due to performance reasons
2 this change is to prevent your view from being obstructed by text while aiming
3 it is impossible to observe this behavior by normal means, so it may look like nothing was changed
4 this bugfix was attempted at the previous version (Alpha 33.3)
Files
cubenryalpha33.4.zip 117 MB
Oct 09, 2022
Get Cubenry
Cubenry
Status | In development |
Author | Aekur |
Genre | Shooter |
Tags | 3D, Fast-Paced, First-Person, Unity |
More posts
- Update Alpha 37: Through the PremisesMar 22, 2023
- Update Alpha 36: Colorful CubesJan 02, 2023
- Update Alpha 35.2: Handgun RevolutionNov 27, 2022
- Update Alpha 35.1: Handgun RevolutionNov 25, 2022
- Update Alpha 35: Handgun RevolutionNov 14, 2022
- Update Alpha 34.3: ImaginativeNov 06, 2022
- Update Alpha 34.2: ImaginativeNov 03, 2022
- Update Alpha 34.1: ImaginativeNov 02, 2022
- Update Alpha 34: ImaginativeOct 26, 2022
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