Update Alpha 33.4: Aim for the Game


Alpha 33.4: Aim for the Game is here!

Added Light Machine Gun (based from Assault Rifle)

  • Light Machine Gun's tier is 3 (1 higher)
  • Light Machine Gun's frequency is 7.81 (3.69 less)
  • Light Machine Gun's initial (and maximum) ammunition is 60 (30 more)
  • Light Machine Gun's view aiming multiplier is 0.64 (0.06 less)
  • Light Machine Gun's reload duration is 4.53 (2.23 more)
  • Light Machine Gun's scope aiming multiplier is 0.64 (0.06 less)
  • Light Machine Gun's projectile damage is 22.45 (5.35 more)
  • Light Machine Gun's projectile construction damage is 42.5 (10.1 more)
  • Light Machine Gun's projectile speed is 850 (300 less)
  • Light Machine Gun's projectile damage fade is 6.01462 (0.51462 more)
  • Light Machine Gun's projectile damage fade minimum is 11.6 (0.9 more)
  • Light Machine Gun's spread is 9.4 (6.2 more)
  • Light Machine Gun's spread aiming multiplier is 0.000213 (0.022287 less)
  • Light Machine Gun's spread maximum multiplier is 6.5 (1 more)
  • Light Machine Gun's spread multiplier change upon fire is 2.048656 (0.448656 more)
  • Light Machine Gun's spread multiplier decay is 6.8 (1.45 less)
  • Light Machine Gun's face recoil push is 0.9 (0.36 more)
  • Light Machine Gun's face recoil angle is 72 (48 more)
  • Light Machine Gun's face recoil upward time is 0.12 (0.02 more)

Miscellaneous Changes

  • All regular guns now have their own "distant fire" sound, allowing them to simulate firing sounds on further distances
  • Battle Royale Test now disallows Cannon, Minigun, and Railgun
  • Canopies are now rendered in both sides rather than front only
  • Changed collision sound for light and medium projectiles to be a heavier sound
  • Decreased collision sound's pitch for heavy projectiles
  • Dungeon Test now plays music
  • Entities can now "climb" on canopies
  • Increased ground hitbox of all entities from (0.5, 0.0625, 0.5) to (0.5625, 0.0625, 0.5625)
  • Multiplied the number of buildings to spawn when loading in Origins of Cubenry and Battle Royale Test by 1.5x1
  • Projectile no longer emit bullet holes upon colliding items
  • Random building spawners now only spawn buildings on areas where the slope is at most 1
  • The text that appears when you hover over an item no longer appears while you're aiming2

Bugfixes

  • Fixed bug where black holes could attract itself3
  • Fixed bug where buildings could spawn on water4

1 Tree and Rock Formation are slightly more prioritized among House1 and LogHouse1 due to performance reasons

2 this change is to prevent your view from being obstructed by text while aiming

3 it is impossible to observe this behavior by normal means, so it may look like nothing was changed

4 this bugfix was attempted at the previous version (Alpha 33.3)

Files

cubenryalpha33.4.zip 117 MB
Oct 09, 2022

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