Update Alpha 29
Cubenry » Devlog
Alpha 29 is here!
Added Landmine:
- Landmine can be placed with an item version of itself
- Landmine as an item initially starts as a stack of 8 and can be stacked up to 32
- Landmine explodes when an object enters the Landmine's tiny range, and the magnitude of the difference between the object's velocity and the Landmine's velocity is greater than 0.5
- Landmine's explosion is weaker than TNT's explosion
- Landmines do not explode under any circumstances for 0.25 seconds upon placement
Added Sentry Gun:
- Sentry Gun can be placed with an item version of itself
- Sentry Gun cannot stack to compensate with how useful it is
- Sentry Gun fires 8 projectiles per second with its two barrels; each projectile dealing 19.1 units of damage
- Sentry Gun targets all entities within 120 meters of range except for its owner and the owner's allies
- Sentry Gun is damaged by fire
Added Spike Pad:
- Spike Pad can be placed with an item version of itself
- Spike Pad as an item initially starts as a stack of 4 and can be stacked up to 8
- When an entity enters the Spike Pad's spike region, the Spike Pad deals 67.4 units of damage to the entity
Added Teleport Pad:
- Teleport Pad can be placed with an item version of itself
- Teleport Pad as an item initially starts as a stack of 2 and can be stacked up to 4
- When an object enters the active Teleport Pad's portal region, the Teleport Pad teleports the object to another Teleport Pad that it is linked to
- Teleport Pad's overheat time increases by 1/3 seconds whenever it teleports an object
- Teleport Pad explodes when its overheat time exceeds 8 seconds
Changes to Assault Rifle:
- Decreased Assault Rifle's spread aiming multiplier to 0.3 (was 0.5)
- Increased Assault Rifle's spread multiplier change upon fire to 3.2 (was 2.7)
- Increased Assault Rifle's spread multiplier decay to 16.5 (was 14.5)
Changes to Bolt Action Rifle:
- Bolt Action Rifle now uses sniper crosshair
Changes to Minigun:
- Decreased Minigun's spread aiming multiplier to 0.7 (was 0.8)
- Decreased Minigun's spread minimum multilplier to 0.5 (was 1)
Changes to Submachine Gun:
- Decreased Submachine Gun's spread aiming multiplier to 0.5 (was 0.8)
- Decreased Submachine Gun's spread minimum multiplier to 0.25 (was 0.5)
Changes to TNT:
- TNT can now be placed with an item version of itself
- TNT as an item initially starts as a stack of 4 and can be stacked up to 16
Other Adjustments:
- Item Spawners no longer play a sound upon spawning an item for the first time
- Sniper crosshair is now the same as the regular crosshair, with the exception of the top line
Bugfixes:
- Fixed bug where entities (especially in Chaos City Teamed) would concentrate on certain spots
- Fixed bug where projectiles would ignore the weapon holder's velocity upon firing; noticeable when using weapons that fire projectiles at a slow speed
- Fixed bug where dropping a material while building would cause each dropped item to have a highlight, now the highlight cancels when a material is dropped
Files
cubenryalpha29.zip 67 MB
Jun 11, 2022
Get Cubenry
Cubenry
Status | In development |
Author | Aekur |
Genre | Shooter |
Tags | 3D, Fast-Paced, First-Person, Unity |
More posts
- Update Alpha 37: Through the PremisesMar 22, 2023
- Update Alpha 36: Colorful CubesJan 02, 2023
- Update Alpha 35.2: Handgun RevolutionNov 27, 2022
- Update Alpha 35.1: Handgun RevolutionNov 25, 2022
- Update Alpha 35: Handgun RevolutionNov 14, 2022
- Update Alpha 34.3: ImaginativeNov 06, 2022
- Update Alpha 34.2: ImaginativeNov 03, 2022
- Update Alpha 34.1: ImaginativeNov 02, 2022
- Update Alpha 34: ImaginativeOct 26, 2022
- Update Alpha 33.4: Aim for the GameOct 09, 2022
Leave a comment
Log in with itch.io to leave a comment.